Libertarian VG Review: The Assassination Of Quality

Allow me to start by saying I have not only played video games since their home inspection via consoles, but I have professionally tested multiple titles for EA, Sony and Sega.

In the 1990’s the advancements of home PCs and CD burners brought us the ability to do what we have done with HBO, and Cinemax for decades with VCR’s. Youths figured out how to copy their games onto write-able CD’s. In doing so the long held right of returning an unwanted product was put under the micro scope.

To “protect” their investment capitalists in video game development and distribution had a brilliant idea — one electronics hardware/media manufacturers the world over would use to this day.

They ban the return of their products. Today it can be like pulling teeth try to return or trade in for equal value a poorly developed digital product you purchased, because a minute segment of the gaming consumership copied their games.

This has allowed developers to feel that if their product failed to deliver a quality experience the customer should have no recourse but to shut-up and take it.

I have seen games released into European and Japanese markets with massive issues not in their American counterparts, because they have lower quality standards then us – a byproduct of collectivist living. Now, thanks to greed capitalism and uninformed youths this low quality expectation is bleeding into American gaming.

Assassin Creed: Unity, the latest in the series is just one example riddled with problems. Unfinished models, SAVE CORRUPTIONS (a major compliancy no-no), and crashes. With the advent of internet downloads an old syndrome that has plagued PCs for decades has now allowed lazy developers to bring the sickness into console gaming. They believe releasing unfinished titles is okay, because they can patch it, or sell “expansions”. Prior to this, the developer put out a high quality finished experience or risked losing customers.

In other words, two things have led to poor production in video game standards:

  1. Gaming companies and distributors to protect their banker based capitalistic “investment” in the video game market ban game returns (though the effect of this was minimal to a degree), because an extremely small percent of gamers would copy the discs and return the games for their money back and give copies out.
  2. Internet downloading allowed the mentality of patching the incomplete products to be seen as acceptable practice leading more and more developers to becoming lax in their testing and quality standards, a byproduct of PC gaming that’s gone on for decades in that sector of the market. The need for capital investment and profit to make board members happy over the consumer base’s right to quality production as been the ill of EA for nearly 20 years. Capitalism is actually killing gaming.

If we really want to assure people understand their right to refuse poor production values two things have to happen:

  1. You need to learn to suffer without your wants. How about you go outside and take a walk instead of worrying about that new title. Maybe… I don’t know? Actually talk to other human beings!
  2. The education of being a Sovereign Consumer. You control production and output based on YOUR wants.

Make your wants logical and don’t get so taken in by flash over substance.

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